Whether you have been developing software for many years, or are just getting started, you'll learn a formal process and set of practices for designing applications, interfaces, and experiences during this three-day experiential studio.
Day 1: Observation, Engagement, and Definition
Creating problem statements
Conducting design research
Deriving requirements from personas, scenarios, and goals
Day 2: Inspiration, Ideation, and Prototyping
Finding and using design patterns
Storyboarding user flows
Sketching to develop ideas
Prototyping to test ideas
DaY 3: Testing, Polishing,
Hypothesis and usability testing
Polishing the interface
Creating a style guide
Applying the Process
How can learning a formal design process help me?
Most people and businesses don't know exactly what they want or need. As a result, it is almost impossible to hit the right solution the first time and a lot of time, money, and effort is spent undoing the initial attempts or working around ingenious solutions to the wrong problem. An effective design process saves money by identifying the right problems to solve and by developing effective solutions early when it is most cost effective.
Developing Scenarios, utilizing constraints, lo-fidelity sketching, finding design patterns, prototyping, usability testing...each of these practices help you develop your initial ideas into fantastic solutions.
When you put these practices together in a repeatable, formal process, you can reliably produce great work while saving money and delivering on time. You also foster cooperation with your clients and users, making it significantly easier to sell better projects.
Who's teaching the studio?
Dr. Don Levan is a design obsessed product manager and design strategist who helps companies develop product concepts into the best possible customer and user experiences, helps business owners create exceptional software and user experiences and implement transformative design processes and practices.
Dr. Levan was hired by Apple Inc., to provide consulting to FileMaker on the design of the company's Starter Solutions and many of the features used by FileMaker developers worldwide.
What are previous attendees saying?
What else do I need to know?
The Studio runs from 9 a.m. - 5 p.m. each day. Participants are encouraged to bring laptop computers. Paper, sharpies, sticky notes, and six-up templates will be provided. Participants will receive a recommended reading list in advance of the Studio. Participants are responsible for their own meals.
Please contact us if you have any additional questions.